It can be much more difficult doing retrospectives with distributed teams. The biggest challenge for geographically dispersed teams is finding ways to leverage the essence behind the agile value statement “Individuals and interactions over processes and tools” and the principle that “The most efficient and effective method of conveying information to and within a development team is face-to-face communication.”


However, by using some good collaboration tools, you can reap the benefits of face-to-face communication to some extent so that these inspect-and-adapt ceremonies can be really made effective.

One of such platform is Innovation Games on which I have hosted couple of my retrospective techniques. These games are a lean way of doing retrospectives because playing them is quick, effective, and convenient for a distributed team, and most importantly, all the retrospective game data is collated with a single click of a button—within seconds, you get an Excel sheet including the players’ names. The retrospective data can further be analyzed to check for any patterns, outliers, or surprises.


Anyone interested to explore Innovation Games platform, here is the link:

The retrospective frameworks can be accessed from

I will share a few examples of innovation games and explain how they can be used in my subsequent posts. These frameworks can be used for facilitating team conversations during retrospectives,  and also for coming up with strategies for any situation. The scope of these frameworks is much beyond the retrospective ceremony which you’ll will understand while going through the series of the blog posts that will follow..